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Billard en ligne
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') } var sqr1 var sqr2 var sqr3 var sqr4 var sqr5 var sqr6 var sqr7 var sqr8 var sqr9 var sqr1T = 0 var sqr2T = 0 var sqr3T = 0 var sqr4T = 0 var sqr5T = 0 var sqr6T = 0 var sqr7T = 0 var sqr8T = 0 var sqr9T = 0 var moveCount = 0 var turn = 0 var mode = 1 function vari() { sqr1 = document.tic.sqr1.value sqr2 = document.tic.sqr2.value sqr3 = document.tic.sqr3.value sqr4 = document.tic.sqr4.value sqr5 = document.tic.sqr5.value sqr6 = document.tic.sqr6.value sqr7 = document.tic.sqr7.value sqr8 = document.tic.sqr8.value sqr9 = document.tic.sqr9.value } function check() { if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ") { alert("You Win!") reset() } else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ") { alert("You Win!") reset() } else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ") { alert("You Win!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("You Win!") reset() } else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ") { alert("You Win!") reset() } else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ") { alert("You Win!") reset() } else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ") { alert("You Win!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("You Win!") reset() } else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ") { alert("You Win!") reset() } else { winCheck() check2() drawCheck() } } function check2() { vari() drawCheck() if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ") { alert("You Lose!") reset() } else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ") { alert("You Lose!") reset() } else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ") { alert("You Lose!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("You Lose!") reset() } else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ") { alert("You Lose!") reset() } else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ") { alert("You Lose!") reset() } else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ") { alert("You Lose!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("You Lose!") reset() } else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ") { alert("You Lose!") reset() } } function player1Check() { if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ") { alert("Player 1 wins!") reset() } else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ") { alert("Player 1 wins!") reset() } else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ") { alert("Player 1 wins!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("Player 1 wins!") reset() } else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ") { alert("Player 1 wins!") reset() } else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ") { alert("Player 1 wins!") reset() } else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ") { alert("Player 1 wins!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("Player 1 wins!") reset() } else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ") { alert("Player 1 wins!") reset() } else { player2Check() drawCheck() } } function player2Check() { vari() drawCheck() if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ") { alert("Player 2 wins!") reset() } else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ") { alert("Player 2 wins!") reset() } else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ") { alert("Player 2 wins!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("Player 2 wins!") reset() } else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ") { alert("Player 2 wins!") reset() } else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ") { alert("Player 2 wins!") reset() } else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ") { alert("Player 2 wins!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("Player 2 wins!") reset() } else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ") { alert("Player 2 wins!") reset() } } function drawCheck() { vari() moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T if(moveCount == 9) { reset() alert("Draw") } } function winCheck() { check2() if(sqr1 == " O " && sqr2 == " O " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr2 == " O " && sqr3 == " O " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr4 == " O " && sqr5 == " O " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr5 == " O " && sqr6 == " O " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr7 == " O " && sqr8 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr8 == " O " && sqr9 == " O " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr5 == " O " && sqr9 == " O " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr3 == " O " && sqr5 == " O " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr7 == " O " && sqr5 == " O " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " O " && sqr3 == " O " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr4 == " O " && sqr6 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr7 == " O " && sqr9 == " O " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr1 == " O " && sqr7 == " O " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr2 == " O " && sqr8 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " O " && sqr9 == " O " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr4 == " O " && sqr7 == " O " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr5 == " O " && sqr8 == " O " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr6 == " O " && sqr9 == " O " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " O " && sqr4 == " O " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr2 == " O " && sqr5 == " O " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr3 == " O " && sqr6 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr1 == " O " && sqr9 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " O " && sqr7 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else { computer() } check2() } function computer() { check2() if(sqr1 == " X " && sqr2 == " X " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr2 == " X " && sqr3 == " X " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr4 == " X " && sqr5 == " X " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr5 == " X " && sqr6 == " X " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr7 == " X " && sqr8 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr8 == " X " && sqr9 == " X " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr5 == " X " && sqr9 == " X " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr3 == " X " && sqr5 == " X " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr7 == " X " && sqr5 == " X " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " X " && sqr3 == " X " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr4 == " X " && sqr6 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr7 == " X " && sqr9 == " X " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr1 == " X " && sqr7 == " X " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr2 == " X " && sqr8 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " X " && sqr9 == " X " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr4 == " X " && sqr7 == " X " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr5 == " X " && sqr8 == " X " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr6 == " X " && sqr9 == " X " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " X " && sqr4 == " X " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr2 == " X " && sqr5 == " X " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr3 == " X " && sqr6 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr1 == " X " && sqr9 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " X " && sqr7 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else { AI() } check2() } function AI() { vari() if(document.tic.sqr5.value == " " && turn == 1) { document.tic.sqr5.value = " O " turn = 0 sqr5T = 1 } else if(document.tic.sqr1.value == " " && turn == 1) { document.tic.sqr1.value = " O " turn = 0 sqr1T = 1 } else if(document.tic.sqr9.value == " " && turn == 1) { document.tic.sqr9.value = " O " turn = 0 sqr9T = 1 } else if(document.tic.sqr6.value == " " && turn == 1) { document.tic.sqr6.value = " O " turn = 0 sqr6T = 1 } else if(document.tic.sqr2.value == " " && turn == 1) { document.tic.sqr2.value = " O " turn = 0 sqr2T = 1 } else if(document.tic.sqr8.value == " " && turn == 1) { document.tic.sqr8.value = " O " turn = 0 sqr8T = 1 } else if(document.tic.sqr3.value == " " && turn == 1) { document.tic.sqr3.value = " O " turn = 0 sqr3T = 1 } else if(document.tic.sqr7.value == " " && turn == 1) { document.tic.sqr7.value = " O " turn = 0 sqr7T = 1 } else if(document.tic.sqr4.value == " " && turn == 1) { document.tic.sqr4.value = " O " turn = 0 sqr4T = 1 } check2() } function reset() { document.tic.sqr1.value = " " document.tic.sqr2.value = " " document.tic.sqr3.value = " " document.tic.sqr4.value = " " document.tic.sqr5.value = " " document.tic.sqr6.value = " " document.tic.sqr7.value = " " document.tic.sqr8.value = " " document.tic.sqr9.value = " " sqr1T = 0 sqr2T = 0 sqr3T = 0 sqr4T = 0 sqr5T = 0 sqr6T = 0 sqr7T = 0 sqr8T = 0 sqr9T = 0 vari() turn = 0 moveCount = 0 } function resetter() { reset() } // -->



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Commentaires (2)

2. Anis Le 29/08/2007 à 17:39

Bein comme les participants dorment, à quoi ça sert des jeux online? quand yaura assez de "traffic" sur le site, ça sera intéressant, mais pas maintenant, il est encore tôt je pense.
Si vous voulez créer une petite communauté qui se retrouverait ici, bein, faites venir vos copains!

1. Phil Le 29/08/2007 à 17:36

les jeux sont amusants, j'aime surtout la cristal ball et le calculateur de compatibilité entre partenaires! ça permet de s'amuser dans un site où les participants ont tendance à dormir... yaurait pas des jeux online pour jouer les uns contre les autres, Anis?
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